You can check out the excerpt video from our full interview below for all of our insights on matchmaking.Ĭurrently, Minh Le is working with Pearl Abyss on an as-yet-unannounced project, which we should hopefully get some details on very soon. While in conversation, Le and our own Asif Khan reflected on that bygone era and why modern matchmaking makes so much sense. “When players are equally matched against other players of their same skill level it minimizes the effect of them getting beat so bad that they don’t wanna play anymore,” said Le during the interview. Since then though matchmaking has brought balance to online competition by pairing players of similar skill levels together for a more all-around enjoyable gaming experience. Many of us who grew up in the era of searching through lists of servers for open slots that we could join and mediocre match-ups would most likely agree. It turns out that he’s a big fan of matchmaking systems. We had a chance to catch up with Le at this year’s GDC for an exclusive interview to get his insight on the modern world of FPS game design.ĭuring our conversation, we delved into what Le felt was the biggest innovation in competitive multiplayer games over the last two decades. And as one of the co-founders of the original Counter-Strike mod for Half-Life, he knows a thing or two about changing games. In the 20 or some odd years that Minh Le has been working on FPS games, he’s seen a lot of changes to the genre.
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